Animated Comic

Stone

The animal run, war continues, and the star team faces failure.

Stone Machine City
Page 1Stone Machine City

The stone world introduces its machines, animals, and racers.

The Flock Gathers
Page 2The Flock Gathers

The stone world introduces its machines, animals, and racers.

Runners In Motion
Page 3Runners In Motion

The stone world introduces its machines, animals, and racers.

The Animal Run
Page 4The Animal Run

The animal run begins, and every creature finds a different route.

The First Crash
Page 5The First Crash

The animal run begins, and every creature finds a different route.

Scoreboard Hill
Page 6Scoreboard Hill

The animal run begins, and every creature finds a different route.

Flying Messengers
Page 7Flying Messengers

The animal run begins, and every creature finds a different route.

Mountain Path
Page 8Mountain Path

The animal run begins, and every creature finds a different route.

Crowded Checkpoint
Page 9Crowded Checkpoint

The race turns into a crowded maze of flags, rooms, chains, and cliffs.

Race Chaos
Page 10Race Chaos

The race turns into a crowded maze of flags, rooms, chains, and cliffs.

Chain Drop
Page 11Chain Drop

The race turns into a crowded maze of flags, rooms, chains, and cliffs.

Cliff Rooms
Page 12Cliff Rooms

The race turns into a crowded maze of flags, rooms, chains, and cliffs.

Stone Tower
Page 13Stone Tower

The race turns into a crowded maze of flags, rooms, chains, and cliffs.

Tall Crossing
Page 14Tall Crossing

The race turns into a crowded maze of flags, rooms, chains, and cliffs.

Busy Base
Page 15Busy Base

The race turns into a crowded maze of flags, rooms, chains, and cliffs.

Finish Training
Page 16Finish Training

The team crosses training paths, tall towers, and star-marked checkpoints.

Rocky Route
Page 17Rocky Route

The team crosses training paths, tall towers, and star-marked checkpoints.

The Glove Signal
Page 18The Glove Signal

The team crosses training paths, tall towers, and star-marked checkpoints.

Flagged Field
Page 19Flagged Field

The team crosses training paths, tall towers, and star-marked checkpoints.

Tree Tower
Page 20Tree Tower

The team crosses training paths, tall towers, and star-marked checkpoints.

Tunnel Trouble
Page 22Tunnel Trouble

The team crosses training paths, tall towers, and star-marked checkpoints.

Island Machines
Page 23Island Machines

The team crosses training paths, tall towers, and star-marked checkpoints.

Star Checkpoint
Page 24Star Checkpoint

The team crosses training paths, tall towers, and star-marked checkpoints.

Long Shot
Page 25Long Shot

The adventure spreads into forts, flying teams, boats, and cliff routes.

Fortress Crowd
Page 26Fortress Crowd

The adventure spreads into forts, flying teams, boats, and cliff routes.

Round Tower
Page 27Round Tower

The adventure spreads into forts, flying teams, boats, and cliff routes.

Open Sky
Page 28Open Sky

The adventure spreads into forts, flying teams, boats, and cliff routes.

Stone Camp
Page 29Stone Camp

The adventure spreads into forts, flying teams, boats, and cliff routes.

High Cliff
Page 30High Cliff

The adventure spreads into forts, flying teams, boats, and cliff routes.

Flying Team
Page 31Flying Team

The adventure spreads into forts, flying teams, boats, and cliff routes.

Needle Tower
Page 32Needle Tower

The adventure spreads into forts, flying teams, boats, and cliff routes.

Nested City
Page 33Nested City

The adventure spreads into forts, flying teams, boats, and cliff routes.

Flying Battle
Page 34Flying Battle

The adventure spreads into forts, flying teams, boats, and cliff routes.

The Forebone Lands
Page 35The Forebone Lands

A new land and a quick angle lesson mark the next part of the quest.

Angle Lesson
Page 36Angle Lesson

A new land and a quick angle lesson mark the next part of the quest.

Star Ship
Page 41Star Ship

The racers move through ships, towers, bridges, and high stone outposts.

Packed Tower
Page 42Packed Tower

The racers move through ships, towers, bridges, and high stone outposts.

Bridge House
Page 43Bridge House

The racers move through ships, towers, bridges, and high stone outposts.

Leaning Tower
Page 46Leaning Tower

The racers move through ships, towers, bridges, and high stone outposts.

Tall Outpost
Page 48Tall Outpost

The racers move through ships, towers, bridges, and high stone outposts.

Stone Pillar
Page 49Stone Pillar

The racers move through ships, towers, bridges, and high stone outposts.

High Stone
Page 55High Stone

The world grows quiet, then opens into a strange building and a flag house.

Cave Lift
Page 59Cave Lift

The world grows quiet, then opens into a strange building and a flag house.

Two Scouts
Page 60Two Scouts

The world grows quiet, then opens into a strange building and a flag house.

Quiet Island
Page 63Quiet Island

The world grows quiet, then opens into a strange building and a flag house.

Strange Building
Page 64Strange Building

The world grows quiet, then opens into a strange building and a flag house.

Flag House
Page 65Flag House

The world grows quiet, then opens into a strange building and a flag house.

War Continues
Page 66War Continues

War continues as the star team pushes forward by boat and machine.

War Ships
Page 67War Ships

War continues as the star team pushes forward by boat and machine.

Star Team Failure
Page 70Star Team Failure

The story ends with the star team facing failure, but still standing together.

Final Team
Page 71Final Team

The story ends with the star team facing failure, but still standing together.